Oscar Yankee
Wings Companion App
About
NOTICE: Certain images has been blurred as the project has not yet been released.
Release Date:
Developers:
Site purpose:
- Not yet released
- Worked on from jan - Mar 2025
- Ricki Matwijkiw
- Peter Warnes (Supervisor)
- Companion App
- Flight school Management
Know you customers first
When designing any product, they way it looks only counts for so much if it doesn’t resonate with the target users or feels intuitive for people in general. That is why User Experience research needs to be conducted. When we know the users, the way they think and how they tend to use similar products, then we have a baseline to start our design. While a good User Interface design draws users to the product, only good User Experience keeps them using it.
Work with the data
First step was conduction user research. I started about knowing the market, who needs the products the company makes, who is using Wings and who uses our competitors instead. Then it was time to know the individuals. By conducting interviews and collecting general data I could create personas based of the information given, so the design process was more focused.
Decide on features
Every app, as well as many digital products needs to start
somewhere and with the collected data, documented experience of user’s
application of the existing products and the customers wishes taken into
consideration, it was possible to create a theoretical user journey for the
companion app.
Wireframes
Wireframes then started being build. Focus on the fundamental layout and the first steps a new user would experience. Already here multiple iterations were made and gradually some UI was designed to make sure all features build later was following the brand set. Elements was changed to fit the company and fitted to be modern and professional.
To Mockups
As the company was working with an agile framework, teamwork made the design process more fluid and quickly many alternative designs and iterations was made, making the design evolve to an amazing state. From one week to another a stage became a wireframe, to a full on animated and interactable prototype.
The Prototypes
I made sure to create these prototypes with error security. Showing the team and product owner, what would happen in case of user error and what would happen if the user cancelled an action or did something accidentally, so when the developers looked at my designs they can plan for such events.











